testing Microsoft XNA platform

I did some testing yesterday with the XNA SDK platform. Controls are handled with a X360 controller (usb version).

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~ by lucraymond on November 20, 2006.

2 Responses to “testing Microsoft XNA platform”

  1. Damn, son. That’s pretty cool. I aspire to create 3d games, but I’ve hesitated to make the jump so far. Keep up the good work!

  2. This is my first experiment with XNA, it tooks 2h. I had to learn both XNA and CSharp.

    🙂

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